Peningkatan Hasil Belajar Siswa pada Mata Pelajaran Bahasa Indonesia melalui Model Pembelajaran Kooperatif Tipe Teams Game Tournament di Kelas IX.2 SMP Negeri 3 Martapura

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Purwaningsih Purwaningsih

Abstract

The aims of this study are: a.) To improve the learning process carried out in the classroom. b.) To improve teacher performance. c.) To improve student learning outcomes in Indonesian subjects through the Teams Game Tournament Cooperative Learning Model in class IX.2 SMP Negeri 3 Martapura. This study uses two cycles of classroom action research. Each cycle consists of four stages, namely: design, activities and observations, reflection, and revision. The subjects of this study were students of class IX.2 with a total of 25 students. The results showed that student learning outcomes through the Cooperative Learning Model Type Teams Game Tournament increased with details in the first cycle that achieved completeness totaling 11 students or (44.00%) with an average score of 64.40 and the highest score of 90 and the lowest was 40. And in the second cycle the increase in student learning outcomes increased to 23 students or (92.00%) with an average value of 82.40 and the highest score was 100 and the lowest was 60. The conclusion of this study was through the Cooperative Learning Model. The Teams Game Tournament type can improve student learning outcomes in Indonesian subjects in class IX.2 SMP Negeri 3 Martapura.

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How to Cite
Purwaningsih, P. (2023). Peningkatan Hasil Belajar Siswa pada Mata Pelajaran Bahasa Indonesia melalui Model Pembelajaran Kooperatif Tipe Teams Game Tournament di Kelas IX.2 SMP Negeri 3 Martapura. Journal of Technology and Literacy in Education, 2(1), 1–9. Retrieved from https://jurnal.serambimekkah.ac.id/index.php/jtle/article/view/256
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