Development of mathematics learning media based on Augmented Reality (AR) applications on cube material for junior high school students

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Dwi Antari Wijayanti
Robinson Situmorang
Wardani Rahayu

Abstract

Mathematics is still considered a complex and tedious subject in school. The use of Augmented Reality (AR) technology in mathematics learning for junior high school students offers an innovative approach to improving understanding of abstract concepts. This study aims to develop learning media for cube material in junior high schools using Augmented Reality (AR) technology. The development method uses the Research and Development (R&D) model with a 4D model (Define, Design, Develop, and Disseminate). Data was collected through questionnaires and interviews and analyzed quantitatively and qualitatively. The validation process for the developed product was conducted by material and language experts, as well as media experts. Subsequently, small-scale and large-scale product trials were conducted with teachers and students at junior high schools in Jakarta. The test results showed an average overall rating of 92.46%. This means the AR product developed for cube material meets the criteria for being highly suitable as an alternative learning resource for junior high schools. The use of AR media can visualize three-dimensional geometric objects, making it easier for students to understand spatial and shape concepts.


 


Keywords: Augmented Reality, mathematics, learning media, cube, junior high schools

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