Peningkatan Kemampuan Berhitung Melalui Permainan Wortel Pintar
Main Article Content
Abstract
This research aims to improve the numeracy skills of children aged 4-5 years at POS PAUD Ananda, Kota Sawahlunto through the educational game Carrot Pintar. The research method used is Classroom Action Research (PTK) which is carried out in two cycles, each consisting of planning, action, observation and reflection stages. The results of the research show that the Smart Carrot game is effective in improving numeracy skills, which can be seen from the increase in children's average success scores from initial conditions to cycle II. Thus, the Smart Carrot game can be used as an interesting and interactive alternative learning media to improve the numeracy skills of young children.
Article Details

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References
Arikunto, S. (2008). Prosedur Penelitian: Suatu Pendekatan Praktik. Jakarta: Rineka Cipta.
Friantary, D. (2020). Stimulasi Perkembangan Anak Usia Dini. Bandung: Alfabeta.
Kunandar. (2023). Langkah Mudah Penelitian Tindakan Kelas. Jakarta: Rajawali Press.
Piaget, J. (2001). The Psychology of Intelligence. London: Routledge.
Suprapti, E. (2016). Strategi Pembelajaran Anak Usia Dini. Malang: UMM Press.
Susanto, A. (2011). Perkembangan Anak Usia Dini. Jakarta: Kencana Prenada Media.
Suyadi. (2020). Konsep Bermain dalam Pendidikan Anak Usia Dini. Yogyakarta: Graha Ilmu.
Yaswinda, Y. (2018). Pendekatan Holistik dalam Pendidikan Anak. Padang: UNP Press.
Yulsofriend, D. (2021). Pengantar Pendidikan Anak Usia Dini. Jakarta: Bumi Aksara.
Zainal, A. (2020). Penelitian Tindakan Kelas untuk Guru. Bandung: CV. Pustaka Setia.