Pelaksanaan Pembelajaran Coding SDN Pandean Lamper 05

Main Article Content

Fifa Aprilia Maziyah
Husni Wakhyudin

Abstract

This study aims to evaluate the implementation of coding learning at SDN Pandean Lamper 05 using an innovative game-based approach through the “code.org” platform. The research team provided a course specifically designed for 3rd-grade elementary students with an appropriate difficulty level. The course includes various interactive learning stages in the form of games such as puzzles, robots, squirrels, and Angry Birds, designed to introduce basic coding concepts in an enjoyable way. The course type used is Course A, which is part of the introductory material available on the “code.org” platform. The results indicate that the game-based approach successfully increases students’ interest and understanding of basic programming concepts. Through this method, students were more motivated to complete the given challenges and were able to think logically and creatively in solving problems. This study recommends the broader implementation of game-based coding learning to enhance technology literacy among elementary school students.

Article Details

How to Cite
Aprilia Maziyah, F., & Wakhyudin, H. . (2025). Pelaksanaan Pembelajaran Coding SDN Pandean Lamper 05 . Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research, 2(1b), 2571–2575. https://doi.org/10.32672/mister.v2i1b.2963
Section
Articles
Author Biographies

Fifa Aprilia Maziyah, Universitas PGRI Semarang

Pendidikan Guru Sekolah Dasar, Fakultas Ilmu Pendidikan, Universitas PGRI Semarang, Semarang, Indonesia

Husni Wakhyudin, Universitas PGRI Semarang

Pendidikan Guru Sekolah Dasar, Fakultas Ilmu Pendidikan, Universitas PGRI Semarang, Semarang, Indonesia

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