SCIENCE CART GAMES TO IMPROVE PROBLEM SOLVING ABILITY IN CHILDREN (SSR)
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Abstract
Problem solving is a skill that everyone must have and must be introduced early on. The ability to solve problems is very useful in daily activities in exploring both within the school environment and in the community environment. Through this STEAM-based science Gerobal game, it can be used as a learning medium for young children to be able to improve problem-solving skills and explore science activities. This study uses the experimental method A-B-A design pattern (single subject research) to determine the causes and effects of the research variables. The results showed that the intervention in the form of a magic flashlight game had an impact on students' problem-solving abilities. At baseline 1, the 1st and 2nd study subjects obtained a percentage of 42% and the 3rd subject obtained a percentage of 40%. While the conditions at baseline 2 of the three subjects experienced increase with increasing percentages to 90%, 94% and 94%. This is in line with the results of the low percentage of overlap. Therefore, the use of magic flashlight games can affect children's problem solving abilities.
Keywords: STEAM, cognitive, science cart game