THE EFFECT OF STEAM BASED MAGIC FLASHLIGHT GAMES TO IMPROVE PROBLEM-SOLVING ABILITY

Main Article Content

Nur Aliyah
Annisa Purwani

Abstract

Problem solving is one of the aspects contained in the cognitive domain. Considering that early childhood is still in the learning stage of getting to know the conditions of the environment around them, including all existing problems, it is highly recommended that the learning activities given refer to problem solving exercises. The ability to solve problems is useful for children when exploring their world or when children are doing their assignments at school or facing problems outside of school. This STEAM-based magic flashlight game can be used as a learning medium to improve students' problem-solving skills. This study uses the experimental method A-B-A design pattern (single subject research) to determine the causes and effects of the research variables. The subject in this study included 3 students who needed further intervention. Data collection was done by using instruments in the form of problem-solving test. The data was then analyzed by using visual graphic analysis. The results showed that the intervention in the form of a magic flashlight game had an impact on students' problem-solving abilities. At baseline 1, the 1st and 2nd study subjects obtained a percentage of 42% and the 3rd subject obtained a percentage of 40%. While the conditions at baseline 2 of the three subjects experienced an increase with increasing percentages to 90%, 94% and 94%. Therefore, the use of magic flashlight games can affect children's problem-solving abilities.


Keywords: magic flashlight game, problem solving, children, STEAM

Article Details

Section
Articles