THE EFFECTIVENESS OF E-LEARNING MARKET PLACE ACTIVITY MODEL TO IMPROVE CREATIVE THINKING
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Abstract
Today all nations in the world fully believe in the power of education to advance a civilization. Learning methods using technology are a challenge in learning, especially in the 21st century era which has an impact on critical thinking and problem solving, creativity, communication skills, and the ability to work together. These educational goals need to be supported by a learning model that can help the effectiveness of the learning process so that the ability to think creatively will be formed. Learning using e-learning Market Place Activity based on android contains nurturant effect in direct character building, such as responsibility. This study aims to determine the effectiveness of using the android-based e-learning Market Place Activity model on students' creative thinking skills at the high school level. This research used a quantitative approach with a quasi-experimental method involving two research samples that were given different treatments. The experimental class applied E-Learning Market Place Activity model, while the control class applied conventional method. The pretest results of creative thinking skills in the two classes did not show a significant difference, while the posttest results showed a significant difference in creative thinking skills between the two classes. The E-Learning Market Place Activity model in Civics Education has a significant effect on improving the creative thinking skills of experimental class students compared to the control class using conventional methods. The results of this review show that the variables associated with the Market Place Activity e-learning model can effectively improve learners' creative thinking skills. Learners are active and innovative in developing knowledge and information from one group to another, another term is shopping or 'buying and selling'. In internet-based learning, the e-learning Market Place Activity model is something that should be applied in improving the quality of learning at the senior high school level.
Keywords: E-Learning, Market Place Activity, Creative Thinking Ability