THE EFFECT OF MAGIC PLATE GAMES ON STEAM LEARNING TO IMPROVE PROBLEM SOLVING ABILITY IN CHILDREN
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Abstract
STEAM is a learning strategy that can be applied at the level of early childhood education to the higher education level. The STEAM (Science, Technology, Engineering, Art, and Matchematics) approach encourages students to learn to explore all of their abilities in their own way. This STEAM-based Magic Plate game teaches children to improve their ability to solve problems in everyday life. This study aims to determine the effect of the magic plat game in improving problem solving skills. The method used in this study is the Single Subject Research method with an A-B-A design pattern experiment to find out the cause and effect of the research variables. At baseline 1 the 1st research subject obtained a percentage of 42.5%, the 2nd research subject obtained a 35% percentage and the 3rd subject obtained a percentage of 32.5%. In baseline condition 2 there was an increase in each subject with increasing percentages to 95%, 92.5% and 87.5%. So the results of this study indicate that the Magic Plate game can affect symbolic thinking skills and problem solving in early childhood.
Keywords: Magic Hand, Problem Solving, Early Childhood