THE EFFECTS OF PLAYDOUGH GAMES IN LEARNING (STEAM) TO IMPROVE CREATIVITY AND SYMBOLIC THINKING IN CHILDREN 5-6 YEARS

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Cut Mutia Alsafiah
Annisa Purwani

Abstract

This study aimed to determine the effects of playdough games on steam learning for early childhood at RA Al Mujahidin Babakan Cikao Purwakarta and the influence it has on children's creativity and symbolic thinking. The type of research used was quantitative research using the ssr research method with a single subject experiment and the A-B-A (single subject research) design pattern to find out the causes and effects of the research variables. The results showed that the intervention in the form of playdough games had an impact on the ability of creativity and symbolic thinking in children. At baseline 1, the 1st and 2nd study subjects obtained a percentage of 39.57%. and the 3rd subject obtained a percentage of 37.25%. While the conditions at baseline 2 of the three subjects experienced an increase with an increase in percentage to 66.96%, 74.27% and 87.39%. This is in line with the results of the low overlap percentage of 0%. The location of this research was carried out at RA Al Mujahidin Babakan Ciako Purwakarta. The subject of this study was group B, which consisted of 3 children, 1 boy and 2 girls. The results of the study showed that there is an influence of the use of playdough media on creativity and symbolic thinking of early childhood at RA Al Mujahidin Babakan Cikao and can be viewed with quite influential interpretations.


Keywords: early childhood, STEAM, playdough

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