THE EFFECT OF USING GADGETS ON STUDENTS' SOCIAL BEHAVIOR IN SOCIETY 5.0 ERA
This study aims to provide an overview of Gadget Use in Era Society 5.0 students in Social Behavior. In this study, researchers used a qualitative descriptive method. This descriptive research is based on the results of the relevant data that the researcher has collected. Data collection techniques used are interviews and observation. The results of the study show that the use of gadgets in the era of society 5.0 in learning is high, and can help human activities such as students in learning which can not only be obtained at school but can be obtained outside of school and improve social skills. When used properly, gadgets are objects with various applications that can display various news media, social networks, hobbies, and even entertainment. The presence of gadgets is well received because it is believed to have a very positive impact on today's life because it has several sophisticated functions, but also have negative effects on those who misuse them, such as not being able to interact properly with them each other and spend too much time on it thus causes addiction.
Keywords: Gadgets, Society 5.0, Social Behavior